DSD-3771-A
Interactive Systems II


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School of Visual Arts
209 E 23rd St, New York, NY 10010
(508 Studio)
Tuesdays, 6:30-9:20pm
Spring 2025


Anthony Zukofsky
azukofsky@sva.edu


Last updated: February 18, 2025


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PROJECT 6
A Protocol


Parsons GD Lecture Series, No Ideas, 2020.

QUESTION
How might you build a compelling digital experience based off a strict set of requirements?

OVERVIEW
Restrictions are embedded in the work we produce as designers, whether we like it or not. From budgets, to clients, to fonts, to colors, most of these choices are out of our control when dealing with clients of various shapes and sizes. Despite the negativity around a resriction, they help us push, navigate and venture into new territories. Without them, as designers, we would be in a constant search of something to hold onto. 

ASSIGNMENT
In this assignment, you are going to be given a random set of restrictions. Through this set of restrictions you and your partner will develop a compelling interactive experience that can take the shape of either a website, product, or environment. You can not depart from any of the requirements or restrictions, they are the only elements you can use to develop the project.

Remember, think about this set of requirements as way into the work, not a way of limiting the work. 


RESTRICTIONS
  • Type 
  • Content
  • Color
  • Experience
  • Tone

THINGS TO CONSIDER
  • How do you find or uncover a point of interest within your given set of restrictions? 
  • How does the content drive your type, color and experience? 
  • How does your tone show up? Through images? color? form? interactions? 


PART 1: IDEATION, RESEARCH
Research your content, typeface, color, and tone. Come prepared with a research presentation that outlines what your requirements are along with what makes them interesting. Generate 10 different ideas or ways in which your set of requirements can come to life through tone, color, type and experience. You will share all 10 ideas and sketches along with your final 3 favorite examples. 

PART 2: WIREFRAMING, USER FLOWS, UX
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PART 3: UI, VISUAL DESIGN
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PART 4: MOBILE, DESKTOP, PROTOTYPING
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SUGGESTED READINGS
ADDITIONAL LINKS AND RESOURCES

CREDITS
This assignment is a translation from Paul Sahre’s “Typography II” class at the School of Visual Arts. Thank you.